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Question by KiritoSAO2 · Jan 06, 2017 at 08:05 PM · scripting problemdetectionnoobrhythm

How do you script Beat Detection?

I'm found this script but need a better example of implementing the interface on an object being notified when a beat is detected. Any one who's used this script before, please give me whatever examples or tips you got. I'd really appreciate it.

This is my first time using a script like this. So go easy on me. My goal is to make a car change color to the beat.

Here's the script:

 using UnityEngine;
     using System;
     
     public class Example : MonoBehaviour, AudioProcessor.AudioCallbacks
     {
         
         void Start()
         {
             AudioProcessor processor = FindObjectOfType<AudioProcessor>();
             processor.addAudioCallback(this);
         }
     
         
         void Update()
         {
             
         }
     
         public void onOnbeatDetected()
         {
             Debug.Log("Beat!!!");
         }
     
         public void onSpectrum(float[] spectrum)
         {
             for (int i = 0; i < spectrum.Length; ++i)
             {
                 Vector3 start = new Vector3(i, 0, 0);
                 Vector3 end = new Vector3(i, spectrum[i], 0);
                 Debug.DrawLine(start, end);
             }
         }
     }
     


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