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3d Model face weird tearing
Im new to modelling in general, but I made a simple model in Blender. In Blender it looks fine, but once in Unity it looks awful with a really glitchy appearance. Im exporting the model as an fbx.
The image attachment didn't come through.
On the Skinned $$anonymous$$esh Renderer, do you perhaps need to increase the quality to 2 or 4 bones?
Sorry, no idea. If you post a screenshot maybe it will click with someone. You could also try exporting from Blender as DA$$anonymous$$
Do any of the model import settings help, such as scale?
I have a screenshot there.. cant you see it? It looks fine for me.
$$anonymous$$aybe it's picking something off your local server, or maybe Unity Answers hit a bug:
<img src="/storage/temp/17167-bug.jpg" alt="alt text">
All I see is "alt text".
Answer by Akira_san · Oct 29, 2013 at 07:26 PM
Remove the doubles in blender then export.
Go in edit mode - A key to select - w key and remove doubles
So no face doubles then! Share the model to take a look?
You do have faces that intersect, so yeah remove doubles and rework the cannon and the bottom body too. remove the bottom faces and from the legs, inside ones too. That should help.
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