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Question by Dilaxer01 · Apr 13, 2020 at 10:39 AM · texteventsystembutton trigger eventsmathf.lerpfadein

Mathf.lerp in an onClick method

Hello,

I want to fade in text when a button is clicked. How do I do that?

alt text

Regards

inkedlerp-li.jpg (203.6 kB)
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avatar image SmokeyWitch · Apr 13, 2020 at 11:32 AM 1
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Hi @Dilaxer01 , you have to can this function in Update and interpolate between 0 to 1

 float timeCounter =0;
 void Update()
 {
 
 if(coinsNedded <= CoinStorate.coinAmount)
 {
 timeCounter += 1;
 //for each rgb in color of textmesh component
 $$anonymous$$athf.Lerp(0,1,timeCounter);
 if(timecounter >= 1)
   //reached to the color
 }
 
 
 
 }

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Answer by Quickz · Apr 13, 2020 at 11:49 AM

I would suggest checking the docs regarding the Marf.Lerp method: https://docs.unity3d.com/ScriptReference/Mathf.Lerp.html

But in any case, here's an example of an Image fade in method using a Coroutine:

 using System.Collections;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ImageFader : MonoBehaviour
 {
     [SerializeField]
     private Image image = null;
 
     [SerializeField]
     private float speed = 1f;
 
     private void Start()
     {
         StartCoroutine(FadeIn());
     }
 
     private IEnumerator FadeIn()
     {
         SetOpacity(0f);
 
         while (image.color.a < 0.9f)
         {
             SetOpacity(Mathf.Lerp(
                 image.color.a,
                 1f,
                 Time.deltaTime * speed));
 
             yield return new WaitForEndOfFrame();
         }
 
         while (image.color.a < 1f)
         {
             SetOpacity(Mathf.MoveTowards(
                 image.color.a,
                 1f,
                 Time.deltaTime / 5f * speed));
 
             yield return new WaitForEndOfFrame();
         }
 
         Debug.Log("DONE");
     }
 
     private void SetOpacity(float opacity)
     {
         image.color = new Color(
             image.color.r,
             image.color.g,
             image.color.b,
             opacity);
     }
 }


Here's a reference regarding Coroutines: https://docs.unity3d.com/Manual/Coroutines.html

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