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Question by alagimel26 · Apr 15, 2016 at 01:23 PM · colliderontriggerenterkeypress

why doesn't my keypress work?

using UnityEngine; using UnityEngine.UI; using System.Collections;

public class Displayui : MonoBehaviour {

 public GameObject capsule;
 public Text display;
 public Text interact;

 void Start () {
     capsule = capsule.GetComponent<GameObject> ();
     display = display.GetComponent<Text> ();
     interact = interact.GetComponent<Text> ();
     display.enabled = false;
     interact.enabled = false;
 }
 

 
 void OnTriggerEnter(Collider capsule)
 {
     display.enabled = true;
     if (Input.GetKeyDown(KeyCode.E)) {
         display.enabled = false;    
         interact.enabled = true;
     }
 }
 
 
 
 void OnTriggerExit(Collider capsule)
     
 {
     display.enabled = false;
     interact.enabled = false;
 }

} so Im planning to get a interact key inside a collider / OnTriggerEvent is it possible? thanks

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Answer by Addie · Apr 15, 2016 at 01:36 PM

@alagimel26 Use onTriggerStay it is called once per frame unlike OnTriggerEnter

  public GameObject capsule;
  public Text display;
  public Text interact;
  public bool pressed;
 
 void Start () {
      capsule = capsule.GetComponent<GameObject> ();
      display = display.GetComponent<Text> ();
      interact = interact.GetComponent<Text> ();
      display.enabled = false;
      interact.enabled = false;
  }
  
 void Update()
 {
        if (Input.GetKeyDown(KeyCode.E))
        {
              pressed = true;
        }

        if(Input.GetKeyUp(KeyCode.E))
        {
              pressed = false;
        }
 }
  
 void OnTriggerStay(Collider capsule)
  {
      display.enabled = true;

      if (pressed)
      {
          display.enabled = false;    
          interact.enabled = true;
      }
  }
  
  void OnTriggerExit(Collider capsule)
      
  {
      display.enabled = false;
      Interact.enabled = false;
  }
 









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avatar image alagimel26 · Apr 15, 2016 at 01:42 PM 0
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@Addie I owe you thanks alot :))

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