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Question by KingSloth · Jul 24, 2017 at 12:59 AM · c#scenescene-change

Switching Scene Immediately

Hello! I have a script I am using to Switch the scene once my player is hit by the enemy. Instead, the scene switches when I hit play.

Here is my script:

public class DestroyPlayer : MonoBehaviour {

 void OnTriggerEnter(Collider other) {
     if (other.gameObject.tag == "AI Bullet")
         Destroy(gameObject);
     SceneManager.LoadScene ("Too Bad");
 }

}

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Answer by bobisgod234 · Jul 24, 2017 at 01:12 AM

If you don't use the curly braces ( the {'s and }'s) to form a code block, then the if statement will only work on the next immediate statement (Destroy(gameObject)).

This means that you are loading a scene whenever your player enters any trigger at all, not just a bullet. Place the statements you want to execute based on the if condition in curly braces, like:

  void OnTriggerEnter(Collider other) {
      if (other.gameObject.tag == "AI Bullet")
      {
          Destroy(gameObject);
          SceneManager.LoadScene ("Too Bad");
      }
  }
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Answer by shadowpuppet · Jul 24, 2017 at 06:23 PM

what bobisgod said. it is the equivalent of writing: if (other.gameObject.tag == "AI Bullet") Destroy(gameObject); if (other.gameObject.tag == "AI Bullet") SceneManager.LoadScene ("Too Bad");

only more efficient

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