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Question by Codeman · May 18, 2014 at 12:17 PM · animationanimation.play

Animation doesn't fully play.

So I am animating a bear, I've gotten it all pretty much the basic that I want it, but there is a problem. Basically what I have this script do, is when the bear gets within X amount of units away, the bear will stop running and instead will play the attack animation in 3 second intervals so long as the player is within range. The problem is, the animation starts to play for a brief moment and then goes back to the other. Basically it just looks like the bear is flinching. Here is my code:

 #pragma strict
 
 public var bearHealth : float;
 public var target : Transform;
 public var bear : GameObject;
 public var player : GameObject;
 public var bearWalkSpeed : float;
 public var bearRunSpeed : float;
 
 function Start () {
 
     bearWalkSpeed = Time.deltaTime * 8;
     
 
 }
 
 function Update () {
 
 
 
 var distance = Vector3.Distance(player.transform.position, bear.transform.position);
 
     if(distance <= 25) {
     
         transform.LookAt(target);
         animation.CrossFade("idle4Legs");
         
             if(distance >4 && distance <=15) {
             
                 transform.position = Vector3.MoveTowards(transform.position, target.position, bearWalkSpeed);
                 animation.Play("run");
                 
                     if(distance <=5) {
                                                 
                         animation.CrossFade("idle4Legs");
                         InvokeRepeating("Attack", 0, 3);
                     
                     }
         }
     }
 }
 
 function Attack () {
 
     animation.CrossFade("4LegsClawsAttackL");
 
 }

I think the problem is that the script is trying to get it to play 2 animations at once, but I am not quite sure to be honest. If anyone would be kind enough to point out what is wrong and a possible solution I would greatly appreciate it. Thank you in advance.

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avatar image Codeman · May 20, 2014 at 06:35 PM 0
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Anyone? Lol

avatar image Codeman · May 21, 2014 at 02:59 AM 0
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After messing with this script further, I have found that the Attack function is never even called at this point. So I suppose that the question is, why?

avatar image Fizza · May 07, 2017 at 09:31 AM 0
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@ Codeman Hi, I am having a similar problem , did you find the solution or what was wrong ?

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Answer by Fizza · May 07, 2017 at 11:13 AM

@ Codeman Hi, I am having a similar problem , did you find the solution or what was wrong ?

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