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Question by SuperChris01 · Jan 27, 2014 at 08:29 PM · animationanimationclipmechanimanimation.play

Can't Animate

Hi. I'm having a little trouble animating my character. I have two animations, Idle and Run, the latter starting when I use the vertical axis. I've only been able to make one animation loop or both animations loop together. But I only want Idle when nothing's being pressed and Run when I'm pressing the Up and Down Arrow keys.

Can anyone please explain how to do it in full, from start to completion? The Mechanim 4.0 tutorial isn't helping me. I think I'm missing an important piece to the puzzle.

Thanks!

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avatar image JCX · Jan 27, 2014 at 11:15 PM 0
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are you using blend tree or just state machine ? what properties in mecanim are you affecting ?

avatar image SuperChris01 · Jan 27, 2014 at 11:58 PM 0
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No, I wasn't using a blend tree, just the state machine. Sorry for not understanding your last question.

But I think I should give more details. I've messed around with it a bit, but here's what I did on my last test run.

Animator component = Controller - Yes (See Below^), Apply Root $$anonymous$$otion - Checked, Animate Physics - Checked, Culling $$anonymous$$ode - Always Animate

Animation component = Animation - None, Animations; Size - 2 --Element 0 - Idle, Element 1 - Run--, Play Automatically - Unchecked, Animate Physics - Unchecked, Culling Type - Always Animate

^$$anonymous$$y controller has two states, Idle and Run transitioning to each other. Both are currently at their automatic settings.

Speed - 1, $$anonymous$$otion - Idle, Foot I$$anonymous$$ - Unchecked, $$anonymous$$irror - Unchecked

Transitions =Base Layer.Run->Base Layer.Idle, Solo - unchecked, $$anonymous$$ute - unchecked

Appreciate the help.

avatar image SuperChris01 · Jan 29, 2014 at 03:13 AM 0
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I just thought of something else, while I have the question going. What settings allow you move your character forward by steps?

I feel like a total newbie asking all these questions.

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