Question by
Oskadddd · Feb 24 at 06:47 AM ·
scene change
saving play mode as a separate scene
hi everyone, i have a problem where i need to save a scene with all the new objects instantiated during play mode, and then be able to load the scene later. Not to just save, but creating and saving a new scene file in play mode with all the parameters saved. Thanks for the help,
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i know that you can create a scene using SceaneManager.CreateScene("SceneName"); but i have no idea how to overwrite it with the scene that i have loaded
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