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Question by Quincasborba · Mar 28, 2017 at 09:22 PM · rotationcarcontrolsstuckupside-down

Car problem

Hi there, folks. I am having this problem:

I am using the Unity 3D Standard Assets Car Prefab as a base for my project. It works fine until the car rolls over (because of a ramp on my track). As I didn´t want the player to get stuck with its tires pointing up, I have written a script, that detects if it is upside down for a while an then flips the car up, so the player can continue the race. Until here, every thing goes fine, but the car gets kind of stuck! it still gets the user inputs, but the car goes extremely slow, it never changes gears, etc.

When I apply directly new position and rotation, the car changes its behaviour. :(

Any suggestions on this?

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