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Question by Sausagesauce · Aug 02, 2012 at 06:36 PM · errorbuttonsound

What Am I doing wrong?

I have a code so when you left click on a certain object it plays a sound. I just get a bunch of UCE0001 errors (insert semicolon at the end) and when i fix them, i get errors like: "Unknown identifier: 'if'" or "Unknown identifier: 'then'. Here's the code.

  //Press Button Down
 var sound;
 if(input.GetMouseButtonDown) then audioplay(sound)
 What do I do?

Edit: By the time of this post, I have fixed this issue. Thank you. Here's the finished product, for future reference.

 //Left click on object, object plays a sound
 var sound1: AudioClip; //drag the sound 1 here
 //Make sure mouse is over object
 function OnMouseOver() {
     if(Input.GetMouseButtonDown(0)) //Make sure Left click is down
         audio.PlayOneShot(sound1); //Play sound

}

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Answer by Screenhog · Aug 02, 2012 at 06:58 PM

Is that your entire code? If so, I'm assuming that you haven't done much coding before, or that you've coded in a different language and are unfamiliar with UnityScript or C#.

Try putting this code on an object with a collider and an AudioSource:

 var sound: AudioClip;
 function OnMouseDown () {
     audio.clip = sound;
     audio.Play();
 }

You'll need to actually assign a sound to "sound".

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avatar image Sausagesauce · Aug 12, 2012 at 06:16 PM 0
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Thanks, but that didn't work. i eventually figured it out, and i updated the question to show the finished code. I did take your suggestion into account and thanks for that. Now I don't have to write a new code for each sound, and ins$$anonymous$$d I can set the sound!

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