- Home /
maya to unity: converting rotation matrix coordinate system
hi,
I have some xyz rotation vectors from a text file (yUp, right handed) and I need to convert them to Unity coordinate system (yUp, left handed) to orient objects using C#.
Does somebody have an example script of how to convert the xyz rotations to properly oriented quaternions?
Any input welcome! m.
ps.
given are 3 floats, the rotation values from maya, in xyz order (yUp, right handed).
goal is the quaternion and euler rotation in unity in proper zxy order (yUp, left handed)..
I've never had matrix calculations and need the solution as C# code... as painless as possible. ;-)
thanks in advance!!
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Distribute terrain in zones 3 Answers
Slow WorldToScreenPoint () 0 Answers
Flip over an object (smooth transition) 3 Answers
What is Matrix4x4? 2 Answers