Question by 
               ElementalVenom · Dec 05, 2015 at 06:04 PM · 
                rotationgameobjecttransformtrackingtransform.lookat  
              
 
              transform.lookat not working?
So I have this kinda sentry thing. I set it to look at the player via transform.lookat. Here is the code:
 if (target != null) {
             Vector3 target2;
             if(target.tag=="Player"){
                 target=target.transform.FindChild("Armature").gameObject;
                 target2=new Vector3(target.transform.position.x,0,target.transform.position.y);
             }else{
                 target2=new Vector3(target.transform.position.x,0,target.transform.position.y);
             }
             transform.LookAt (target2);
         }
But when i move around the sentry it barley even moves. Ill be right behind it and it will have only moved like 2 degrees rotation from its origional rotation. A.K.A. Its not tracking/following the player correctly at all. Any help?
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