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How can I convert from the right-handed to left-handed in Unity?
I'm using "KinectForWindows_UnityPro_2.0.1410" to move a model. I changed the joint orientations of the model in 3ds Max to be the same of kinect ones, and I exported with y-up. When I imported to Unity the orientations changed incorrectly.Then I released that the Kinect and the 3ds Max are right-handed, and the Unity is left-handed. And this is my problem. How can I convert from the right-handed to left-handed in Unity?
I really appreciate any help you can provide :)
I feel like you could get rid of the "in Unity" part and just look this up. Left and Right handed coordinate systems aren't anything new. People must be converting back and forth all the time.
Answer by Paulius-Liekis · Jan 15, 2015 at 02:39 PM
Generally speaking you can not switch default coordinate system in Unity, but you can transform your transforms from one system to the other.