- Home /
State of affairs for softbody physics in Unity…
Hello all,
I’m attempting to create a game that requires proper softbody functionality. (This will hopefully be used on a skeletal mesh to simulate breasts, buttocks and thighs moving realistically as our game character moves.)
I have tested the concept with UDK and was able to get it to work there. I understand that Unity also has PhysX but after reading dozens of posts realize that soft body are not fully functional in Unity.
Q1: Are there any plans to get proper softbody working in Unity soon? When can I expect this to work?
Q2: I understand that some developers are using cloth simulation and the ‘pressure’ functionality. Is this the “way it’s done” or are Unity users waiting for UDK-style soft body?
Q3: Could the above approach with ‘pressure’ work for our needs? (e.g. can I rig that ‘soft body’ mesh to the rigged static mesh for proper bone-driven animations?)
Q4: Could you recommend a technique / tutorial for ‘best practice’ getting soft bodies working in Unity?
Many thanks for any hint you can offer!
Daniel,
Your answer
![](https://koobas.hobune.stream/wayback/20220613070726im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
PhysX with own Collision Detection 0 Answers
2D 360 degress platformer example needed 0 Answers
Smooth client-side prediction with physics seems to be impossible in Unity 1 Answer
Can an ArticulationBody be joined to a Rigidbody? 1 Answer
Moving a regular Unity primitive and PhysX performance 0 Answers