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Basic 2D softbodies
Does anyone know of a way or know of someone who has implemented 2D softbodies in Unity?
I understand the basic principles of softbodies, but i don't want to reinvent the wheel if i don't have to. I'm sure i can use a few components from unity to speed up the process. Or would it just be easier to write everything from scratch?
My basic aim is to have a side on 2D piece of water driven as a softbody. this will also be for iOS, it doesn't need to be anything extreme, all it needs to do is just react to the accelerometer and move around a bit with constraints to resemble water splashing around/ moving around.
/edit/ something like this:
http://www.youtube.com/watch?v=Iqg0XDpV-Jg
Though it doesn't need to be as in depth or accurate as that.
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