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2 softbody related questions
Hi all.
I'm scripting a sports game and I'm trying to use softbodies for the nets. I have run into a pair of very serious problems:
How do I create a "stretched" softbody? I'm trying to set up a volleyball net, and since the net is assumed to be in relaxed postion in the beginning, it'll fold over itself, rather than hang firmly between the poles.
In my soccer scene, there are a total of 8 softbodies with something like 400 vertices alltogether. When I start the game, the framerate drops to something like 1 or 2 fps for a couple of seconds, during which times the softbodies are dropping to their idle positions. I think that's because after that time the rigidbodies go to sleep, and are deactivated for the time being, which restores the framerate to about 500 fps. Are softbodies really this CPU-intensive? If so, how do I work around this? after all, only 1 or 2 of the softbodies will active at later times, and that doesn't seem to cause any problems.
Tnx in advance.
So I figured out what was causing the lag. $$anonymous$$y laptop was in power saver mode, meaning that GPU computing was practically disabled. This still worries me, as lower-end systems won't be able to run the game smoothly. Any work-arounds would be very appreciated.
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Right, so I'll just re-post both questions. I'm hoping U won't say I'm spam$$anonymous$$g :D
I'd say you should edit this into one question with a good title and post the one as a new question.
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