Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by cdrandin · Apr 02, 2013 at 08:34 AM · guiinventoryinventory systemgui layout

What is a good component to use for a GUI inventory display?

So, far I got my inventory system to work out nicely, I am trying to go through some GUI docs to figure which is best suited to be used as an inventory GUI. Example, would be a Diablo like inventory system. Where some item take up multiple slots and I will handle where items can be allocated, but what is a robust component which can make this simpler for me.

My idea thus far. I tried keeping this flexible as possible where I can use any GUI texture for my background of the inventory and then have the slots adjustable through the inspector as to where the items would be placed. So 0th location top left and n-1 th location would be bottom right.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TonyLi · Apr 02, 2013 at 01:43 PM 1
Share

I'm not offering this as an answer, but more of a comment. I'm a fan of NGUI. If you're not tied to Unity's GUI, NGUI is free for noncommercial use (http://forum.unity3d.com/threads/124032-NGUI-Free-Edition), and not very expensive for commercial use.

It even includes a working inventory system/tutorial: http://www.tasharen.com/?page_id=896

avatar image cdrandin · Apr 02, 2013 at 11:11 PM 0
Share

Thanks for the post, awesome UI I will surely check it out, but for right now I just need a simple GUI inventory working right now. Will definitely come back to that.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by MorphingDragon · Apr 02, 2013 at 04:44 PM

In my experience Unity's builtin GUI system is better for hacking prototyping than for making finalized GUIs. To get any type of flexibility you need to do all the textured quad work yourself or use a piece of middleware like ScaleForm or NGUI.

As a quick solution, I would probably use GUI DrawTexture. Or even go to the extent of managing textured planes in a scene just to get mouse events for free.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

11 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Which is better for an inventory system, Array or List? 0 Answers

How to go around creating inventory with new GUI (4.6 Beta)? 1 Answer

GUI focus control - inventory system issue 1 Answer

How to start an inventory system? 2 Answers

scroll bar inventory with slot count for equip items 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges