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Question by jm3game · Sep 01, 2018 at 01:31 PM · androidscripting problemgoogle play

"using UnityEngine.SocialPlatforms;" stay gray while trying to use it.

Hello, so i'm trying to implement Google Play Service to my game targeted for Android platform. I imported the plugin, set up the editor, imported resources, etc...

My issue is that when i write my code for the LogIn, "using UnityEngine.SocialPlatforms;" seems to not be used, it stay grey.

On all tutorials video i've seen, using the same code as me, "using UnityEngine.SocialPlatforms;" turns blue for "using" and black for "UnityEngine.SocialPlatforms;". That meens it is used.

So on my phone, google play service do not launch when i launch the game. You can find the examples below:

  • Script used for Login:

    using UnityEngine; using GooglePlayGames; using GooglePlayGames.BasicApi; using UnityEngine.SocialPlatforms;

    public class GooglePlaygames : MonoBehaviour {

        // Use this for initialization
         void Start()
         {
             PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
         // enables saving game progress.
         .EnableSavedGames()
         // requests the email address of the player be available.
         // Will bring up a prompt for consent.
         .RequestEmail()
         // requests a server auth code be generated so it can be passed to an
         //  associated back end server application and exchanged for an OAuth token.
         .RequestServerAuthCode(false)
         // requests an ID token be generated.  This OAuth token can be used to
         //  identify the player to other services such as Firebase.
         .RequestIdToken()
         .Build();
     
             PlayGamesPlatform.InitializeInstance(config);
             // recommended for debugging:
             PlayGamesPlatform.DebugLogEnabled = true;
             // Activate the Google Play Games platform
             PlayGamesPlatform.Activate();
     
             if (!Social.localUser.authenticated)
             {
                 // authenticate user:
                 Social.localUser.Authenticate((bool success) =>
                 {
                     Debug.Log("Connected");
                 });
             }
         }
     
     }
    
    

What i get on my console is this: alt text And i think i should get something like: alt text (example from a youtube video).

So as you can see, [Play Games Plugin DLL] don't appears with me. And i think that is causing Google Play Service to not work when i launch my game. My plugin version is 0.9.5. My unity version is 2018.2.6f1.

So if someone can help me to resolve this issue, it would be much appreciated. :)

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