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Split large project in to smaller projects
I have a project that consists of lots of sub-games. As a result the project file is growing in size and complexity. Ideally I would like to be able to split my project up into multiple smaller projects and have one of the projects act as a master to pull in the projects when needed.
I have found a similar question but it never really seemed to get answered: http://answers.unity3d.com/questions/26500/splitting-complex-project-into-multiple-projects.html
Any ideas?
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