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Question by codideighton1 · Oct 30, 2019 at 03:50 PM · 2dgrid based gamegrids

Issue with WorldToCell and Tilemaps.

I have a script to give me the position of a tile where the screen is clicked but the player object is not moving to the correct position. If I click 0, 0, 0 the player will move there but every other point and it will move to a seemingly random location. Also multiple cells are showing in the console as the same point.

     private void FixedUpdate()
     {
         // Left click - get info from selected tile
         if (Input.GetMouseButtonUp(0))
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
 
             Vector3 worldPoint = ray.GetPoint(-ray.origin.z / ray.direction.z);
             Vector3Int cellPosition = -Vector3Int.RoundToInt(grid.GetCellCenterWorld(Vector3Int.RoundToInt(worldPoint)));
 
             // Set selectedUnit to clicked location on grid
             StartCoroutine(selectedUnit.setLocation(cellPosition));
             Debug.Log(cellPosition);
         }
     }

I hope someone knows what the issue may be as WorldToCell seems to work fine for other people. Thanks

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