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"Split Application Binary" results .APK larger than 50mb (SOLVED)
Hi,
I'm using unity 4.6.1f1, and working on an Android build for Google Play Store.
"Split Application Binary" works well before resulted an APK <50 mb and obb file. However, this time the APK is more than 50mb and that prevented me to upload the game into Google Play.
Please help, thanks.
SOLUTION:
Problem solved by create an empty scene to become the first scene and then load the main scene from there. New APK split is now only 19.7MB.
Answer by phtphan · Feb 03, 2015 at 07:58 AM
Problem solved! Created a empty scene to load the main scene. New APK size is now only 19.7MB.
Hmm yes. I suppose that is what they say to do on Google Dev site :P
The 50mb file is simply meant to acquire the rest of the game, up to 2GB.
Answer by SnStarr · Jan 29, 2015 at 12:33 AM
My only suggestion here is to upgrade from 4.6.1f1 to 4.6.1p5 using the Patch page here: http://forum.unity3d.com/threads/unity-patch-releases.246198/
This solved my split binary problem resulting in more than 50 MB APK.
I don't know the why, but it helped me a lot.
Upgraded to 4.6.1p5, I still have the same issue. AP$$anonymous$$ size is 52$$anonymous$$B.