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Question by Greep · Sep 19, 2014 at 01:57 PM · line renderertrianglesquare

Warped lines with line renderer

Hi, I'm trying to draw just a very simple square for a 2d game using line renderer in unity, but it's coming out horribly warped. That is, one line segment is a nice looking thin rectangle, while the others look like a triangle getting thinner to the next point. I'm using these coordinates:

 line.SetVertexCount (5);
 line.SetWidth (.2f,.2f);
 
 line.enabled = true;
 line.SetPosition (0,new Vector3(x,y,0));
 line.SetPosition (1,new Vector3(x + 1,y,0));
 line.SetPosition (2,new Vector3(x + 1,y + 1,0));
 line.SetPosition (3,new Vector3(x,y + 1,0));
 line.SetPosition (4,new Vector3(x,y,0));


The only line that looks correct is the findal line connecting x,y+1 and x,y

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