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Question by user-8657 (google) · Feb 20, 2011 at 06:16 PM · terrainruntimeplaneinfinitesplit

Is it possible to split a terrain/plane at runtime ?

I'd like to construct a large,repeatable solid ground for my game. For that purpose, it would be great, if I could split the one large piece of terrain (or a plane) that I have at the beginning, into small, equally size parts at runtime. Thus, I'd be able to mix'n'match them, an reorder them, in order to create the illusion of level infinity.

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avatar image johan-skold · Feb 20, 2011 at 07:18 PM 0
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Can't you make them into several terrains, so you don't have to split them to begin with? If you're having trouble making them seamless, you could try something like Stitchscape: http://starscenesoftware.com/Utilities.html#Stitchscape

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Answer by Kos-Dvornik · Dec 05, 2013 at 11:06 PM

Tool: http://kostiantyn-dvornik.blogspot.com/2013/12/unity-split-terrain-script.html

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Answer by Joshua · Feb 21, 2011 at 01:42 AM

Can't you make the default terrain a lot smaller and duplicate it? To do this go to the Terrain at the top of your screen next to File,Edit , Assets, GameObject, Component, Help and select "Set Resolution..."

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avatar image user-8657 (google) · Feb 21, 2011 at 05:48 PM 0
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I can, of course. It just seemed to me like a more practical idea to have the entire piece as a single one in the editor, and split it at runtime

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