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Question by Alexandria · Nov 24, 2010 at 09:24 PM · terrainspheretriangledivide

Triangle and vertex count after dividing them n times.

How to calculate the array size of avertex and triangle list for a LOD mesh.

The mesh starts out with one triangle. Then it will be divided by n times. All vertices should have there own normal as the sphere is made out of multiple meshes and I need to recalculate them manually (open for other ideas though).

Thanks, Alex

Another question concerning this same object: Texturing an icosphere

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