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Apk works only full, when .obb scene gets messy
My game installs and works perfectly when I build it without "split application". But to upload in Play Store I need to split it.
Even when I put the .obb in the correct android folder, and the game detects the file (through debugs I can verify), my scene load just few things, and when it does, does wrong.
I already tryed create another scene, put everthing/nothing in the first scene, resource folder stuff, obb downloader, all of that, . Games only works perfectly when I build a full apk.
Can anyone help me? Thanks for your time!
Still without solution. I'm starting to think I wont be able to launch this game :( I sent a support question to Unity, but no answers
I have that same problem. Did you find a solution?
Answer by Wittmann · Jan 06, 2017 at 05:02 PM
Hi folks! Great news! I found the problem. And I'll tell you how to find too.
First I create a GUI, that shows the internal Debug.Log of unity on game main screen. There I could see some "NULL" errors.. but it wasn't enought information to solve, but it was ok to identify.
Then I get a script that shows the logcat in unity console( through usb connection). Finally, I discover all the problem. FMOD stuff was conflicting when splitted. I completely removed FMOD from my project, builded it, and now is working fine.
I'm trying Wwise now.
Hope this can help you guys!
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