How to create a "trap" when ground is tiled with collider.
Hello, I searched around and couldn't find the answer...
Right now my game has character that runs on a tiled sprite which has a collider. How would I create a trap or hole in this as an obstacle? IE. he lands on spikes and game over.
Is there a script that when this trigger is hit it disables the collider on my tiled section?
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