- Home /
how to give particle bursts their own colliders
my player is a gameobject with a particle system, rigidbody and a colider, i want the player to be able to release an explosion (particle burst) but i want the explosion to be able to interact with various things in the scene, whats the best way (if any) to achieve this? i didnt want to just increase the colider size and reduce it as the collision spreads out in some directions i was wondering if instead i should just spawn a random bunch of gameobjects from my player and kill them off over time, size and velocity any one have a head start on something like this or other ideas?
Your answer
Follow this Question
Related Questions
Why webgl build does not support particle collision? 1 Answer
Contain VFX graph particles inside a gameobject 0 Answers
Spawning particles inside of collider 0 Answers
Unity 2D Particle System's collider doesn't trigger other colliders for scripts. 0 Answers
How to detect that particle collided with other particle from thesame Particle System (workaround?) 0 Answers