- Home /
Particle mesh rigid body behavior
I'm designing a particle system to simulate confetti. Right now I'm using the mesh renderer to display a plane with a random color. When the plane hits the ground, I would like to have it fall on its side so it's flush with the ground?
Right now I have set collision type to "world" and set the dampen value to 1 when it collides. When the plane hits the ground, it stays at the rotation angel that it collided at. I tried to reduce the dampen value, however this causes the plane to move along the floor at the same angle. Is there a way to have the plane fall over once it hits the ground, the way it would if it was a regular plane with a collider and rigidbody? Or would the built in particle system not be the right way to handle this?
Your answer
Follow this Question
Related Questions
Can you still not change the Velocity of spawned particles? 2 Answers
What would be the "next-best-thing" to a ParticleSystem? 1 Answer
Particule System don't show in game view! And other error Assertion failed! 0 Answers
visual effect graph prewarm 1 Answer
Why particle system not show on my UI canvas? HELPPP 0 Answers