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This question was closed Dec 27, 2016 at 03:43 PM by jenioss for the following reason:

The question is answered, right answer was accepted

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Question by jenioss · Nov 30, 2016 at 03:08 PM · particlesparticle systemshurikenemitterparticleemitter

Particles emited from bellow the cone base shell

Hello everyone,

I'm trying to make a bullet "impact" fx.

I'm doing well, but my particles looks like they're all emited from bellow the emitor shape :\ screenshot : alt text

But I want them to born from the very bottom of the cone ^^' Does someone know how to do this?

actual param -emit from-> Base Shell -streched billboard + speed scale = 2

Thanks :)

particle-problem.jpg (339.5 kB)
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Answer by ifurkend · Dec 25, 2016 at 04:42 PM

If you don't want stretched billboard to be born behind the emitter, you can either change the Y pivot or use negative speed/length-scale value, the latter change may require you to mirror your texture horizontally in graphic editor.

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avatar image jenioss · Dec 27, 2016 at 03:43 PM 0
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That actually work perfectly fine!

Thank you so much @ifurkend (hidden santa? haha)

[fixed]

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Answer by jenioss · Dec 11, 2016 at 03:59 PM

I'm still working on this. But I have to change "manualy" the position of the particle system, it result in a inacurate way to place it in my scene :\

Do you guys know any solution? :x

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