Question by
Frolicks · Dec 21, 2020 at 09:23 AM ·
particlesparticle system
How do I get a particle's starting position to Lerp it to a destination?
I'm building a particle system similar to this https://www.reddit.com/r/Unity3D/comments/89shk5/i_created_a_simple_script_that_lerps_a_particles/ but I need to lerp from the starting position in order to control the speed of the lerp. /
How can I do this? I tried checking to see if particle.remainingTime is within 0.99 of startingTime, but that has varying results. Many particles start with -1 time remaining, for some reason.
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