Particle system is not visible
Hi, i'm having trouble with the particle system. Whenever i add a new particle system it works fine in the Scene's screen but when i hit play i can't see it the Game's screen. I switch to 3D mode in the Scene's screen then found out that the particle system is always behinding the background(which has the lowest order in layer value). I've tried many ways to solve it but it's still not working. Can anyone give me some workarounds, i'm kinda confused now.
Answer by Arkaid · Jul 20, 2016 at 12:50 AM
It sounds like you have your UI in "Screen Space - Overlay" mode. This will make your UI draw on top of everything, including your particles. If you want world objects to be drawn on top of your UI, you'll have to use world space.
Screen Space - Camera may work, if your particles are a child of the camera and placed closer to the camera than the UI, in terms of Z-depth
i just found a weird thing that if i just use the default particle system it works fine in both scene and game's screen but when i add material to it then it automatically behinds everything.
I have the same issue with sprite. Did u find a solution ?
I've been searching for 2 days for a solution to this. Thank you for finally fixing my issue!
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