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Question by mbarabino · Apr 29, 2018 at 10:21 AM · multiplayermultiplayer-networking

multiplayer game that runs only on the server and sends its screen to the client

I am coding a simple game in unity and I need the client to see the same screen as the server. Basically the game would run completely on the server, which will send its screen to the client. The game on the client would simply get the client's input and send them to the server for it to handle. Is this possible? Is there any kind of tutorial about it?

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