Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by iWumbo · Feb 16, 2016 at 12:21 PM · uitextcanvasscale

TextGenerator with Canvas Scaler

Hello,

First my relevant Code

 TextGenerator textGen = textToEdit.cachedTextGenerator;
 
         for (int k = 0; k < textGen.GetCharactersArray().Length; k++)
         {
             GameObject obj = GameObject.Instantiate(prefab);
             
             float x = textGen.GetCharactersArray()[k].cursorPos.x;
             float y = textGen.GetCharactersArray()[k].cursorPos.y;
             obj.transform.SetParent(textToEdit.transform);
             obj.transform.localScale = new Vector3(2f, 2f, 1f);
             Vector3 imagePos = new Vector3(x, y, 0);
 
             obj.transform.localPosition = imagePos;
         }

This creates small little red dots for each Symbol in a UnityUI.Text element [Image1]. This works fine if my UI Canvas Scaler is set to Constant PIxel Size.

alt text

But when i turn the Canvas Scaler to Scale With Screen Size, X:1280, Y:720 and Match:1 I get a distransformed result, which seems "wrong" to me. [Image2]

alt text

And on my Mobile device its even distorted in the Y-Axis

Any Idea with what factor i have to scale X and Y to get me the same results as in Image 1 while using Scale with Screen Size ?

scalewithscreensize.jpg (21.2 kB)
constant.jpg (26.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Unity 5 - Manually zooming/scaling in and out of an image with a text layer while still retaining text sharpness when zoomed? 0 Answers

Make Text Appear When Looking at Object in VR 1 Answer

Canvas Text Help 0 Answers

How can I check if there is no free space in the Text component? 1 Answer

Canvas Renderer event 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges