Canvas Renderer event
Hey there,
in my game i have a canvas with a orthographic camera on it.
In this canvas i have some placeholders for "Text", like player names, attributes etc. Moreover there is a "CanvasController.cs" attached to the canvas.
When scene is loaded, i use the "Start" method of the "CanvasController.cs" to set all text.
BUT: this is what happens:
Scene loades correctly => Text is set after 1-2 seconds !? => During this period of time, i cant click any buttons on canvas
So, why is the canvas taking so long? Is there any "canvas finished rendering" event i can register to?
Thanks and Greetings!
Comment
setting text should be done in one frame, one call cycle. the fact it takes time makes me think there's a coroutine involved.