Editor is lagging
I have one-scene 3d game and there are a lot of objects placed in it.When i want just to turn the camera in the editor for example to the right or to the left it lags and move nearly in 1-2 seconds.After building the same is happening.Shortly: you move the mouse to the locations side - it lags.When you move to the point where there is no location with objects - it doesn't lag. Maybe the solution is in optimizing,maybe i am wrong.Does anyone know about this problem?
Answer by nathanlink169 · May 28, 2017 at 07:27 PM
Having a lot of objects placed in the scene will lag Unity, or rather, any game engine. The solution is either improve your hardware or lower your object count.
Answer by txl429 · Nov 25, 2018 at 04:04 AM
The number of objects should be causing a certain amount of lag but definitely not the main problem here. I found the answer here, try this and see if it solves yours: https://answers.unity.com/questions/1198620/why-is-the-unity-editor-slow-and-laggy-on-my-new-l.html
Your answer
Follow this Question
Related Questions
Editor is lagging 0 Answers
Huge Physics Spikes (In empty scene and populated scene) 6 Answers
Lags while camera movement (gfx.waitforpresent) 0 Answers
FBX import bug 0 Answers
Backround roll 0 Answers