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Question by ChocoCheezits · Apr 14, 2021 at 10:40 PM · animationrectangle

How can I make a rectangle animate to extend towards a certain point?

Does anybody know how I can animate a rectangle in 3D to extend to a certain point? I'm trying to make a grappling hook for my project and the code I've used extends slightly past the intended point, which is very noticeable when it hits the edges of an object. Here's the code:

 void HandleHookshotThrown()
     {
         hookshotVisual.LookAt(hookshotPosition);
 
         float throwSpeed = 100f;
         hookShotSize += throwSpeed * Time.deltaTime;
         hookshotVisual.localScale = new Vector3(.8f, .8f, hookShotSize);
 
         if (hookShotSize >= Vector3.Distance(transform.position, hookshotPosition))
         {
             state = State.HookShotFlying;
             cameraFOV.SetCameraFOV(HookShot_FOV);
         }
     }

  • hookShotSize is declared outside the function.

  • hookShotPosition is the position of the location that a raycast hits

  • -the state is just an enum I set up

Thanks in advance for any help!

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