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LEGEND383 · Apr 21, 2015 at 01:06 AM ·
unity 5guirecttransform
RectTransform position won't zero
When I change any of the position properties of a RectTransform in the editor, there is a chance that instead of it being set to zero (when I type 0 in the box) it will get set to a float that is very close to zero. Why does this happen and how can I stop it? Currently the only way around it is to put zero so the random float appears, then set it to some other number (eg one), then set it back to zero.
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