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Question by Smireles · Jun 09, 2013 at 06:33 PM · javascriptexportutility

GetStaticEditorFlags utility not letting me Build App.

Hello people,

So close, yet not quite there. At the moment of finally building up my export app as a WebPlayer application I got this error:

 BCE0005: Unknown identifier: 'GameObjectUtility'.

At some point in my code I had to use this method:

 GameObjectUtility.GetStaticEditorFlags(SOMEGAMEOBJECT)

Since I want (need) to check for Static items in my scene, I'm forced to use this library even thought the documentation says: This is an editor class. I was hoping the compiler will just ignore this and magically build up my Webapp project.

Is there a way to make accessible this library in exported projects; or even better, is there another way to check if a given GameObject is Static or not using any other resource?

Thanks in advance. May the force be with you.

(PS: I'm working in JavaScript)

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avatar image Smireles · Jun 09, 2013 at 07:43 PM 0
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In the mean time, as a workaround I will assign all my Static objects with a special Tag name only for static items.

In that way I will check for the tagname of the objects ins$$anonymous$$d of the staticflag, letting me remove any interaction with GameObjectUtility library.

If someone knows how to get the Static value of a GameObject in scene without using GameObjectUtility. Please let me know, I'm aware that I'm using a cheap trick right now.

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