Question by
michelangeloevil · Jan 19, 2018 at 11:22 AM ·
androidcameracanvasvuforiaworldspace
Canvas differently displayed in built Android version and Unity Game mode.
I am using Unity 2017.3.0f3 and Vuforia 6.5. The Canvas is in world space (I really wanted to draw lines on my UI using LineRenderer) and attached to the ARCamera object to set the discance between the two. For development I set the Game display resolution in Unity to the resolution of the device. (Galaxy Tab S2 : 2048x1536)
Now if I build the app on my android device the canvas is too close to my camera and is only partially shown. Maybe like 60% zoomed closer to the Canvas?
Does someone know why the camera clipping/ distance to the canvas is different?
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