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Question by danieljfein · Apr 12, 2019 at 07:49 AM · canvaslayouthorizontal

How can I proper incorporate dynamic elements in a Horizontal Layout Group?

I am about 4 hours into debugging this, time to ask!

I have this nest of objects:

  • Game Object

  • Canvas

  • Panel

  • Element 1

  • Element 2

  • With my current configuration, Elements 1 and 2 are showing up separate with one completely off screen, rather than evenly spaced out next to one another within the specified space. It is a Horizontal Layout Group specified to:

    Child Alignment: Middle Center Child Controls Size & Force Expand: None.

    The Canvas is set to Screen Space - Camera, with my only camera specified. Those settings are here as well: https://i.stack.imgur.com/zb9yu.jpg

    The Panel is a Rect Transform set to around the bottom of the screen. Those settings here: https://i.stack.imgur.com/1AisU.jpg - The panel has the Horizontal Layout Group component on it.

    Next are the child objects, those settings are here: https://i.stack.imgur.com/OFoHF.jpg

    In terms of what I have done, here are just a few:

    • Tried to remove the Canvas components from the children

    • Unpacked the prefabs completely to make further edits.

    • Rebuild the children

    • Tried Render mode of the Canvas to World Space

    • Tinkered with the anchor points to see if positioning was an issue

    Hierarchy is here for clarity: https://i.stack.imgur.com/UMwvG.jpg

    This ultimately leads to this result, the graphic on the right should be in view (on the yellow screen).

    Thank you in advance! ![Actual output][1]

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