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Question by Toon_Werawat · Aug 29, 2018 at 08:54 AM · uispritesresourcesui imageresources.loadall

Picture loaded from resource corrupted.

In a past 4 days, I've been making a picture presentation in Unity.

All of those pictures are about 2GB. At first, I put it in a persistent data folder and load it on runtime but memory is rise up to about 9 GB and freeze.

So I moved to the resource folder instead. And everything went fine now. Except:

This happen

And I first thought it was a compression issue. So I change all pictures compression setting to none. But it still persists.

I'm stuck. Please help. The deadline is just tomorrow. It might be some picture setting that I'm not aware. If you know please tell me. Thank you.

Edit001: All of these photo is a sprite and it display on Image UI

this-annoy.jpg (147.4 kB)
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avatar image Sonky108 · Aug 29, 2018 at 11:14 AM 0
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Hi, I need more information about your setup. Are you using Sprites/Images/$$anonymous$$esh? What is the object your are displaying the image on?

avatar image Toon_Werawat Sonky108 · Aug 29, 2018 at 04:59 PM 0
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@Sonky108 Everything display on sprite and display on Image UI

avatar image Sonky108 Toon_Werawat · Aug 30, 2018 at 06:45 AM 0
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It would be great if you can post some screenshots of the inspector of the object displaying the image. Have you used Sprite Atlas?

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