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Render issue with too large tiled UI.Image
When larger than about 209 points the tiled middle part gets stretched * 2 in the same direction.
Here is a video showing the issue: https://www.dropbox.com/s/esew6zhti2ixhqe/ui-tiled-image-bug-screen-recording.mov
The problem is both in the editor and in play mode, and when built to device.
I have also filed a bug report on this. Case 659673.
Any help is appreciated.
Answer by Arctous · Mar 04, 2015 at 03:16 AM
My reply may be somewhat late, however, I ran into an issue where the last pixel was stretched in tile mode (the entire size of the texture in both direction before displaying the texture again). It behaved a bit like what you experienced, but it was constant and not just upon resize. The solution was to turn off the "Generate Mip Maps" for the sprite. Then it worked.
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