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Built Game UI looks different than Unity Editor
I have the UI set up with the canvas scaler set to expand, and the reference resoltution set to 1920X1080. I'm currently making a portrait android game with a menu. The menu is a GUI object that is supposed to take up the entire screen. In the editor it does, but in the built game running on my phone, there is still a bit of space above and below it. I'm not really sure what to do to fix it.
@piratecody - hi, to me that sounds like incorrectly placed anchors or edges of RectTransform. Or is it just something like a pixel on each side? If such thing was going on, it is possible to move anchored RT's edges outside the canvas (screen space) area.
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