- Home /
Build error RenderTexture
I'm getting the following error every time I run my Windows 10 64bit build:
Releasing render texture that is set to be rendertexture.active
I looked it up and found people are getting it when they mess with resolution and other settings on the render texture or camera with render texture. However I still get this error when I deleted everything from the scene and build fresh! Even happens with a brand new empty scene. How is that even possible? Does anyone know what might be causing this to happen?
I'm running Unity 5.4.3f1
Answer by Liens · Dec 02, 2016 at 09:17 AM
Deleting the Library and ProjectSettings folders fixed this issue. No idea what setting was causing it, but it only happened in VR mode as well.
Answer by rluks · Jun 07, 2017 at 05:14 PM
I had same issue with Unity 5.6.1f1 using Oculus Rift DK2. I followed your advice on deleting Library (did not help) and ProjectSettings (which fixed the issue). However I was curious what exactly caused an issue in ProjectSettings and I was successful :)
Ladies and Gentleman, use Multi-pass rendering. With Single pass you will get this error.
Your answer
Follow this Question
Related Questions
Splitscreen cameras not rendering correctly in build 0 Answers
Distribute terrain in zones 3 Answers
Releasing render texture that is set as Camera.targetTexture? 1 Answer
How to build Gizmos Handles 0 Answers