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Question by lsp34 · Dec 09, 2017 at 02:32 PM · scripting problemunity 2dtimescalemouse-dragpause game

How to make player not movable when paused?

hello, when i pause the game the player is still drag-able what I need to do to fix this? this is for the player movement

 void OnMouseDrag() {
         var point = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, 
             (transform.position.y - Camera.main.transform.position.y)));
         
         point.z = transform.position.z;
         transform.position = point;
     }

this is for the pause

 public void Pause () {
         Time.timeScale = 0;
         gamePausedPanel.gameObject.SetActive (true);
     }

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Answer by Stefan02 · Dec 09, 2017 at 03:37 PM

Use the boolean. If player paused the game set bool to true, if player is playing the game bool is false.

 public static bool paused = false;
      void OnMouseDrag() {
             if(paused == false){
              var point = Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, 
                  (transform.position.y - Camera.main.transform.position.y)));
              point.z = transform.position.z;
              transform.position = point;
              }
 }
  public void Pause () {
         paused = true;
          Time.timeScale = 0;
          gamePausedPanel.gameObject.SetActive (true);
      }

Put all code into one script to avoid sharing the value with other script.

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avatar image lsp34 · Dec 09, 2017 at 04:11 PM 0
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thank you very much!!! It worked flawlessly..

avatar image Stefan02 lsp34 · Dec 10, 2017 at 08:53 AM 0
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No problem, enjoy!

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