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Question by rpeer · Apr 18, 2018 at 09:59 PM · instantiatecanvas

Instantiate Canvas with Lat Long showing up in same postition

I am trying to instantiate a canvas gameobject to specific lat longs I am getting from a db. When I execute the following code the canvas post in the same location and stay the same distance from the camera (instead of and staying in the location they instantiated. What am I missing?

     for (int k = 0; k < postIdLatitudeString.Length; k++) { //removed -1 after length
         //Lat Long
         Lat = (float.Parse((postIdLatitudeString[k]));
         Long = (float.Parse(postIdLongitudeString[k]));
         
     dbLatLongArray  = new Vector3 (Long, 0, Lat);
         
     GameObject postGameObject = Instantiate (CanvasPost, dbLatLongArray, Quaternion.identity) as GameObject;
 }

I am debugging the return on the DB lat and long and everything is coming in okay (format: XX.XXXXXX). I have tried converting the lat and long with a few different formulas with no luck.

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