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Panel vs. Window for Menues
Hi, i'm new to Unity and tried googling the matter but i didn't find a suffiecient answer.
I would like to make some menues in my game (on the one hand a top menu bar with general settings, on the other hand a more specific menu when right clicking on an object) but i'm not sure what the best practise is.
So basically my question is what should I use/ is the difference between creating a Panel/ GUI.Window/ GUILayout.Window/ PopupWindow?
I know that's pretty vague but i hope somebody can point me into the right direction. Thanks!!
Thanks, i actually already watched some of these tutorials. But i'm not sure this answers my question.. Is creating windows/ boxes programmatically (GUI.Window(new Rect(..)) in any way better than creating a panel in your scene view and then accessing it in your code?
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