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Question by MiguelMiranda · May 02, 2019 at 01:28 PM · uivrraycasting

Graphic Raycaster Google VR

So I want to get a GraphicRaycaster result with Google VR, from where I am looking at. I followed this sample

     GraphicRaycaster m_Raycaster;
     PointerEventData m_PointerEventData;
     EventSystem m_EventSystem;
     
     m_PointerEventData = new PointerEventData(m_EventSystem);
     m_PointerEventData.position = Input.mousePosition;
     List<RaycastResult> results = new List<RaycastResult>();
     m_Raycaster.Raycast(m_PointerEventData, results);

But I don't want the mouse input. Instead, I want it to be where I am looking at. I've tried to use

 m_PointerEventData.position = new Vector3(Screen.width / 2, Screen.height / 2, Camera.main.nearClipPlane);

but since it is VR, the middle of the screen is nothing, since it is where the 2 images are divided. How can I get a simple Graphic Raycast to interact with the UI?

Thanks

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