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Question by duartera · Jul 29, 2020 at 05:03 AM · scripting problemcanvassetactive

Hide/Unhide Canvas in AR Project

Hi guys,

I'm trying to hide/unhide a Canvas by scripting, i've already read the documentation to do so, but im not able to make it work (My Canvas has 3 buttons).

This is my code (I also tried without the lines UI.GetComponent<Canvas>().enabled = true; and UI.GetComponent<Canvas>().enabled = false;

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ShowHideCanvas : MonoBehaviour
 {
     public Canvas UI;
     public bool CanvasACtive;
     // Start is called before the first frame update
     void Start()
     {
         CanvasACtive = true;
     }
     // Update is called once per frame
     void Update()
     {
         if (CanvasACtive == true)
         {
             UI.GetComponent<Canvas>().enabled = true;
             UI.gameObject.SetActive(true);
             
         }
         else
         {
             UI.GetComponent<Canvas>().enabled = false;
             UI.gameObject.SetActive(false);
         }
     }
 }

Any suggestion?

Thanks in advance.

Diego.

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