Strange light diffusion on tilemap with particle system
I have a point light attached to a particle system I'm using to generate fireflies. My sprites, including my tilemaps, are using a material that implements diffuse lighting. The lights generated via the particle system seem to be diffusing on the flat tilemap in a very strange way, as shown in the first image. Other point lights not generated by a particle system seem to diffuse just fine, as shown in the second image.
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